
#Sourcetree clone gitlab archive
Ask the team what Unity version is being used for this projectįind the correct version in the Unity Download Archive and press the button to download via Unity Hub.Press Add, Get a free personal license, Accept (assuming you meet the criteria!).Press the cog to open Preferences if it's not already open, and select the Licenses tab.Click the profile icon to the top-left to login / create a new account.You'll need to sign into Unity and activate a license to use it: The other default values seem to be fine so you can click ok ok ok if you like.

You should use the same values here as what you use for your GitHub/GitLab/other account

In this post I'll be talking about using SourceTree. Other Git clients can be installed, many of which include graphical interfaces, to make Git's underlying functionality more accessible.
#Sourcetree clone gitlab software
The official Git software can be prohibitively hard to use for many, as it's a command-line tool without a graphical interface. Something to add to that last point is the existence of Git Clients. The "What's the difference between Git, GitHub (and others)" section of Git For Misfits (and artists) by Lee Tusman (although it's a good read overall if you'd like).Then collaborators need to fetch or pull those commits down to their local repositories Something that is in scope but wasn't covered is that your commits will only live on your computer until you push it to a server.The branching and merging parts are out of scope for this guide so don't worry if it seems difficult.Git Explained in 100 Seconds by Fireship gives a short explanation of how it works.What is Git? Explained in 2 Minutes! by Programming with Mosh gives a good high-level explanation of why something like Git is useful.I won't pretend I'm the best writer for this kind of stuff 😛 Here's a hyper-focused list of things to watch/read about it: It assumes that a Unity project already exists and has a Git repository that you want to work with, managed by someone with more Git experience.

This article is for non-programmers who need to work with an existing Unity project and don't need to get too deep into the Git world. I've found myself having to help people through this a few times at game jams and other projects so I'm trying to write it up for future 😛
#Sourcetree clone gitlab how to
Bilal Akil How to Use Git (via SourceTree) with an Existing Unity Project
